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authorAnselm R. Garbe <garbeam@gmail.com>2007-08-26 12:53:40 +0200
committerAnselm R. Garbe <garbeam@gmail.com>2007-08-26 12:53:40 +0200
commita92cf496c18189f9cbc7c1d7f8edcebbd1d7ff99 (patch)
treeb3346d3c08c9a78661ddc59c6fafa2ec82d4f110
parentcc7970010bd78e700d790b12617a50c9f9fd45a8 (diff)
prepared 4.4.1 bugfix and minor feature enhancement release
-rw-r--r--client.c1
-rw-r--r--config.mk2
-rw-r--r--dwm.12
-rw-r--r--screen.c2
-rw-r--r--tile.c3
5 files changed, 5 insertions, 5 deletions
diff --git a/client.c b/client.c
index a1055148..cd16e118 100644
--- a/client.c
+++ b/client.c
@@ -229,6 +229,7 @@ manage(Window w, XWindowAttributes *wa) {
XMoveResizeWindow(dpy, c->win, c->x, c->y, c->w, c->h); /* some windows require this */
ban(c);
XMapWindow(dpy, c->win);
+ setclientstate(c, NormalState);
arrange();
}
diff --git a/config.mk b/config.mk
index 320aea1e..f9b5f7fa 100644
--- a/config.mk
+++ b/config.mk
@@ -1,5 +1,5 @@
# dwm version
-VERSION = 4.4
+VERSION = 4.4.1
# Customize below to fit your system
diff --git a/dwm.1 b/dwm.1
index 885405ae..cf197f5f 100644
--- a/dwm.1
+++ b/dwm.1
@@ -97,7 +97,7 @@ Close focused window.
Toggle between tiled and floating layout (affects all windows).
.TP
.B Mod1\-Shift\-space
-Toggle focused window between tiled and floating state (tiled layout only).
+Toggle focused window between tiled and floating state.
.TP
.B Mod1\-[1..n]
View all windows with
diff --git a/screen.c b/screen.c
index 8d049116..255184a6 100644
--- a/screen.c
+++ b/screen.c
@@ -284,7 +284,7 @@ togglebar(const char *arg) {
void
togglefloating(const char *arg) {
- if(!sel || isfloating())
+ if(!sel)
return;
sel->isfloating = !sel->isfloating;
if(sel->isfloating)
diff --git a/tile.c b/tile.c
index 114e84c2..7915441d 100644
--- a/tile.c
+++ b/tile.c
@@ -46,7 +46,7 @@ tile(void) {
nx = wax;
ny = way;
- for(i = 0, c = nexttiled(clients); c; c = nexttiled(c->next)) {
+ for(i = 0, c = nexttiled(clients); c; c = nexttiled(c->next), i++) {
c->ismax = False;
if(i == 0) { /* master */
nw = mw - 2 * c->border;
@@ -66,7 +66,6 @@ tile(void) {
resize(c, nx, ny, nw, nh, False);
if(n > 1 && th != wah)
ny += nh + 2 * c->border;
- i++;
}
}